# Soya 3D tutorial # Copyright (C) 2004 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # facecutter-1: Face cutter : a model beautifier # The facecutter is a model beautifier : it automatically improves your model by increasing # the number of faces. # On smooth_lit faces, the facecutter performs interpolation, so as the faces really look # smooth (as in this tuto). # See soya.facecutter.cut.__doc__ for more info. # Import the Soya module. import sys, os, os.path, soya, soya.facecutter soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates a scene. scene = soya.World() # Loads the sword model twice # (we use 'load' instead of 'get' since get would have returned the same object : # we want 2 DIFFERENT swords, since we are going to modify one of them) sword1 = soya.World.load("sword") sword2 = soya.World.load("sword") # Cuts at least 80 triangles / quads of the second sword. # Cut triangles / quads are replaced by two triangles, so this mean the sword will have at # least 80 additionnal faces. # You can also call the cut fonction by giving the maximum length of the face's edge ; # every edge longer that the given value will be cut : # soya.facecutter.cut(sword2, max_length = 1.0) soya.facecutter.cut(sword2, 80) # Creates 2 volumes, one for each sword. volume1 = soya.Volume(scene, sword1.shapify()) volume1.set_xyz(-1.0, -0.5, 0.0) volume1.rotate_vertical(90.0) volume1.rotate_lateral (90.0) volume2 = soya.Volume(scene, sword2.shapify()) volume2.set_xyz(1.0, -0.5, 0.0) volume2.rotate_vertical(90.0) volume2.rotate_lateral (90.0) # Renders the scene in wireframe mode -- it's easier to see the facecutter action # in wireframe. soya.toggle_wireframe() # Creates a light. light = soya.Light(scene) light.set_xyz(2.0, 5.0, 0.0) # Creates a camera. camera = soya.Camera(scene) soya.set_root_widget(camera) camera.set_xyz(0.0, 0.0, 3.0) # Starts the main loop. soya.Idler(scene).idle()