Sharedwww / talks / 2006-05-09-sage-digipen / tutorial / character-animation-2.pyOpen in CoCalc
Author: William A. Stein
1# Soya 3D tutorial
2# Copyright (C) 2001-2002 Jean-Baptiste LAMY
3#
4# This program is free software; you can redistribute it and/or modify
6# the Free Software Foundation; either version 2 of the License, or
7# (at your option) any later version.
8#
9# This program is distributed in the hope that it will be useful,
10# but WITHOUT ANY WARRANTY; without even the implied warranty of
11# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12# GNU General Public License for more details.
13#
14# You should have received a copy of the GNU General Public License
15# along with this program; if not, write to the Free Software
16# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17
18
19# character-animation-2: Mixing Cal3D and Soya : Balazar with a sword
20
21# In this lesson, we add a sword in the right hand of Balazar, the sorcerer of the
22# previous lesson.
23# The sword is a Soya object, wich is added inside the Cal3D character, and moves along
24# with it!
25
26
27# Imports and inits Soya.
28
29import sys, os, os.path, soya, soya.widget as widget
30
31soya.init()
32soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
33
34# Creates the scene.
35
36scene = soya.World()
37
39
40sorcerer_shape = soya.Cal3dShape.get("balazar")
41
42# Creates the sorcerer.
43# We need the sorcerer to be a World, in order to add other objects in it (= the sword).
44# The Cal3D volume is now added in the sorcerer world.
45
46sorcerer = soya.World(scene)
47sorcerer.rotate_lateral(-120.0)
48sorcerer_volume = soya.Cal3dVolume(sorcerer, sorcerer_shape)
49sorcerer_volume.animate_blend_cycle("marche")
50
51# Creates a right hand world in the sorcerer, and attach it to the bone called 'mainD'
52# (French abbrev for 'right hand').
53
54right_hand = soya.World(sorcerer)
55sorcerer_volume.attach_to_bone(right_hand, "mainD")
56
57# Creates a right_hand_item Volume, with a sword shape, inside the right hand.
58
59#sword = soya.World()
60#soya.Face(sword, [soya.Vertex(sword, 0.0, 0.0, 0.0), soya.Vertex(sword, 0.0, 1.0, 0.0), soya.Vertex(sword, 1.0, 0.0, 0.0)])
61#epee = soya.Volume(scene, sword.shapify())
62
63right_hand_item = soya.Volume(right_hand)
64right_hand_item = soya.Volume(right_hand, soya.Shape.get("sword"))
65right_hand_item.rotate_incline(180.0)
66right_hand_item.set_xyz(0.05, 0.1, 0.0)
67
68# By using right_hand_item.set_shape(...), you can easily replace the sword with an axe
69# or a gun !
70# Use Soya system coordinate conversion facilities for collision detection
71# (e.g. Point(right_hand_item, 0.0, 0.0, -3.0) is the end of the sword)
72
73camera = soya.Camera(scene)
74camera.set_xyz(0.0, 1.5, 3.0)
75
76soya.set_root_widget(widget.Group())