# Soya 3D tutorial # Copyright (C) 2001-2002 Jean-Baptiste LAMY # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # character-animation-2: Mixing Cal3D and Soya : Balazar with a sword # In this lesson, we add a sword in the right hand of Balazar, the sorcerer of the # previous lesson. # The sword is a Soya object, wich is added inside the Cal3D character, and moves along # with it! # Imports and inits Soya. import sys, os, os.path, soya, soya.widget as widget soya.init() soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) # Creates the scene. scene = soya.World() # Loads the sorcerer shape. sorcerer_shape = soya.Cal3dShape.get("balazar") # Creates the sorcerer. # We need the sorcerer to be a World, in order to add other objects in it (= the sword). # The Cal3D volume is now added in the sorcerer world. sorcerer = soya.World(scene) sorcerer.rotate_lateral(-120.0) sorcerer_volume = soya.Cal3dVolume(sorcerer, sorcerer_shape) sorcerer_volume.animate_blend_cycle("marche") # Creates a right hand world in the sorcerer, and attach it to the bone called 'mainD' # (French abbrev for 'right hand'). right_hand = soya.World(sorcerer) sorcerer_volume.attach_to_bone(right_hand, "mainD") # Creates a right_hand_item Volume, with a sword shape, inside the right hand. #sword = soya.World() #soya.Face(sword, [soya.Vertex(sword, 0.0, 0.0, 0.0), soya.Vertex(sword, 0.0, 1.0, 0.0), soya.Vertex(sword, 1.0, 0.0, 0.0)]) #epee = soya.Volume(scene, sword.shapify()) right_hand_item = soya.Volume(right_hand) right_hand_item = soya.Volume(right_hand, soya.Shape.get("sword")) right_hand_item.rotate_incline(180.0) right_hand_item.set_xyz(0.05, 0.1, 0.0) # By using right_hand_item.set_shape(...), you can easily replace the sword with an axe # or a gun ! # Use Soya system coordinate conversion facilities for collision detection # (e.g. Point(right_hand_item, 0.0, 0.0, -3.0) is the end of the sword) camera = soya.Camera(scene) camera.set_xyz(0.0, 1.5, 3.0) soya.set_root_widget(widget.Group()) soya.root_widget.add(camera) soya.root_widget.add(widget.FPSLabel()) soya.Light(scene).set_xyz(5.0, 5.0, 8.0) soya.Idler(scene).idle()