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from __future__ import division, print_function
from ivisual import *
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from ivisual import *

scene = canvas('Ball in Box')
print("""
Right button drag to rotate "camera" to view scene.
  On a one-button mouse, right is Command + mouse.
Middle button to drag up or down to zoom in or out.
  On a two-button mouse, middle is left + right.
  On a one-button mouse, middle is Option + mouse.
""")

side = 4.0
thk = 0.3
s2 = 2*side - thk
s3 = 2*side + thk
wallR = box (pos=( side, 0, 0), size=(thk, s2, s3),  color = color.red)
wallL = box (pos=(-side, 0, 0), size=(thk, s2, s3),  color = color.red)
wallB = box (pos=(0, -side, 0), size=(s3, thk, s3),  color = color.blue)
wallT = box (pos=(0,  side, 0), size=(s3, thk, s3),  color = color.blue)
wallBK = box(pos=(0, 0, -side), size=(s2, s2, thk), color = (0.7,0.7,0.7))

#ball = sphere (color = color.green, radius = 0.4)
ball = sphere (color = color.green, radius = 0.4, make_trail=True, interval=5, retain=30)
#ball = cone (color = color.green, radius = 0.4, make_trail=True, interval=5, retain=30)
ball.mass = 1.0
ball.p = vector (-0.15, -0.23, +0.27)

side = side - thk*0.5 - ball.radius

display(scene)

dt = 0.5
t=0.0
while t < 2000:
  rate(100)
  t = t + dt
  ball.pos = ball.pos + (ball.p/ball.mass)*dt
  if not (side > ball.x > -side):
    ball.p.x = -ball.p.x
  if not (side > ball.y > -side):
    ball.p.y = -ball.p.y
  if not (side > ball.z > -side):
    ball.p.z = -ball.p.z
Right button drag to rotate "camera" to view scene.
  On a one-button mouse, right is Command + mouse.
Middle button to drag up or down to zoom in or out.
  On a two-button mouse, middle is left + right.
  On a one-button mouse, middle is Option + mouse.

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